Stitch open edges by creating new faces between them.this tool works on polygon object and is ofen used to patch the gap between roads and terrain.
QuickStitch works on a single poly object in the same way as StitchPoly.
Select one or more borders ,QuickStich will created polygon faces between edges of selected borders.
Splines interlaced with each other can form many closed areas,the process extracting these areas as poly faces is called PiecePoly.
With PiecePoly,you no longer need to draw closed splines again and again just for getting polygon faces seamlessly pieced together.
With SweepEdge ,you can use a border(made up with edges that has 1 face) as an underlying path along which to extrude a cross-section .Paths can also contain splines or NURBS curves.The initial main purpose of SweepEdges is to create big amount of curbstones and sideways,then it was added many new features.
Because it is designed for terrain modeling ,so the cross-section will always be up-right to avoid getting a twist result.
The main features of SweepEdge as below:
Create big amount of curbstones and sideways;
Create new faces by offset a border;
Create Stairs along mulitiple paths;
Sweep with your own cross-Section,which can be stored for later use.
Embed one or more polygon surfaces(such as road or a flat area,must be single side object) into another surface.
Merge a golf course into a terrain
Read 3D Points from a text file to create a terrain mesh.
In this text file ,each point coordinate should be stored in a single line, and each component (x,y,z)is separated by "," or a blank.
The typical format such as "1，419.05,-45.945,288.424",first value is index,followed by x,y and z coordinate.
For easily getting such a text file,TerrainAxe also provide a autolisp program,with which,you can export selected elevation points into a text file.
Take a part of border of polygon object and a spline as another border to create a new polygon face.
Create new polygon faces by connectting parallel splines
Pick points to draw a polygon .
If a polygon object already has been selected ,the new created face will belong to it.If sub-object level is set to edge,drawing will begin with the selected open edges (a part of border) if they have.
Similar to FreePoly,but ShapeEdge change one edge's shape,not create a new polygon face.
Drag a border or a part of it to create new polygon faces
CapEdges works like cap hole,but it also can cap a part of one border,not the entire border.
Use two points as start edges ,or two additional points as end edges to create a stair.
The required points can be from selected vertices,an Edges,or a face, and also can be snapped points.Also,you can create multi-stage stair, which mean there will a platform every specified number of steps.
Create a 2 or 4 Points Stair
Create Irregular Stairs.Include two work ways:
Create stair with style lines. Its can be splines or inner edges of selected faces of a polygon object
Pave steps along a curve path.
Create Stair with split polygons
Turn quad faces into stairs.
FreeStair is not good enough if you have too many stairs to make, You can draw quad faces to express many stairs then use the tool to turn them into stairs.
Create crossroads with overlapped faces of two roads.Radius of every corners can be changed.