1. Guide2
    1. What's TerrainAxe?
    2. Make a quick menu for TerrainAxe and your ms files
  2. Reference135
    1. Select(Poly)14
      1. SelectBorder
      2. RingEgs
      3. FcsToRingEgs
      4. Findborder
      5. Nextegs
      6. CoverFcs
      7. VertsToEgs
      8. InnerVerts
      9. InnerEgs
      10. FacesByID
      11. AdjFcsByID
      12. SameDirFaces
      13. GetQuadFaces
      14. RoadSides
    2. Create(Poly)18
      1. StitchPoly
      2. QuickStitch
      3. SweepEdge
      4. PiecePoly
      5. PlaceMesh
      6. StitchVerts
      7. PCloudToMesh
      8. AppendPoly
      9. LoftSplines
      10. FreePoly
      11. ShapeEdge
      12. DragPoly
      13. CapEdges
      14. CrossRoads
      15. Auto Stairs4
        1. FreeStair
        2. IrregularStair
        3. FacesToStair
        4. CapStairSides
    3. Construct(Poly)23
      1. MoveVerts
      2. InsertX
      3. ProjToFace
      4. ConformToRoad
      5. AdvConnectVts
      6. ZAlignFace
      7. ZAlign3P
      8. SlopePlanar
      9. Round Verts4
        1. RoundVerts
        2. RoundVts(3P)
        3. RoundVts(Rad)
        4. RoundVts(TT)
      10. Smooth Road Tools6
        1. SMRoad(Splines)
        2. SmoothRoad
        3. SMRoad(Linear)
        4. SMRoad(NPts)
        5. SMRoad(Blur)
        6. SMRoad(Curve)
      11. Weld Tools5
        1. Weld1VertToEg
        2. Weld2VertsToEg
        3. SuperWeld
        4. WeldVerts&Egs
        5. XWeld
    4. Cut(Poly)18
      1. ConnectVerts
      2. Cut2Egs
      3. Cut2Verts
      4. PivotCenBot
      5. CutByAgl
      6. CutBydir
      7. CutPerToEdge
      8. EvenConnect
      9. ClearJags
      10. Slice
      11. SliceByEdges
      12. SliceByLines
      13. SliceByFcs
      14. SliceXY
      15. SliceByGrid
      16. SliceBy3P
      17. Trianglate(Faces)
      18. EncloseVerts
    5. UV(Poly)8
      1. IDByElm
      2. IDByFace
      3. PaveCourts
      4. RingMap
      5. Advanced UV Tools4
        1. RoadPaver
        2. PaveNoTear
        3. PaveWall
        4. Advanced UV Tools
    6. Others(Poly)14
      1. SnapToP
      2. MoveOnDir
      3. SnapZ
      4. ZMove
      5. AdvClearMidVts
      6. ClearMidVerts
      7. Flatten Edges
      8. RightAgl
      9. ClearChaosEgs
      10. IDSet
      11. Check_NarrowFcs
      12. Extend
      13. ClearDarkVerts
      14. ExtendVerts
    7. Render6
      1. AbsorbMat
      2. ArrangeMats
      3. SimpleTerrMat
      4. MtlNeaten
      5. UvwCamera
      6. Vrcam
    8. Scenes5
      1. TrafficLineSys
      2. AdvArray
      3. Collapse
      4. RoadNetwork
      5. UCS
    9. Common21
      1. DropToTerrZN
      2. DropToTerrain
      3. CCWShp
      4. FreeSpline
      5. FlatShps
      6. RefRotate
      7. MoveObjs
      8. Explode
      9. SubdivSpls
      10. DwgImport
      11. BlackWire
      12. DelEmptyObj
      13. Copy
      14. Paste
      15. PickPivot
      16. ClearSel
      17. ConnectKnots
      18. LockTransform
      19. ResetFile
      20. ResetXform
      21. BBoxToTerrain
    10. Manager8
      1. AxeSetting
      2. Clean Layers
      3. Simple Display
      4. QuickMenu
      5. LifuBar
      6. UIMan
      7. On/Off TheAxe
      8. SegsVsArc

AxeSetting

Presetting for TerrainAxe tools

AxeSetting

  1. AutoCAD Import Paste objects copied from AutoCAD into 3dsmax ,with a configuration dialog. Sometimes the dimension of cad objects may not match with 3dsmax scene ,you can use the tool to set a matched unit setting for import objects. SmoothRoad Affect the behavior of SmoothRoad tools.

    1. FlatOther: If checked,SmoothRoad will mapping the height of every vertex to the other side of road,or only smooth one side.

  2. WeldToEdge Control the behavior of Weld Verts to Edges tools.

    1. ToTarget:If checked, the welding of [Weld1VtToEg] and [Weld2VtsToEg] will happen on selected edge ,or at selected vertices;

    2. Weld:If unchecked ,no welding happen,Weld2VtsToEg and SuperWeld will create a polygon or multiple polygons between selected vertices and selected edges;

    3. Keep Topology:If checked, SuperWeld will extend topology lines from old polyons occupied by selected vertices to new created polygons.

    4. Weld ThresWelding threshold for Weld_Vts&Egs.If welding fail or gaps still exist,try to increase the value.

  3. PolyToStair

    1. Control the behavior of FacesToStair StairWid:Specify the width of a step.

    2. StairHi:Specify the length of a step.

    3. Weld:If checked,the created stairs will be welded to terrain .

    4. CreateCurb:If checked,curb for stairs will be

  4. AutoFillet Control the behavior of SmoothRoad(Rad)

    1. Radius: The initial radius of round corner.

    2. TanToEdge:Make Arc for round corner tangent to adjacent edges.

    PickPoint Control the behavior of FreePolyand ShapeEdge.
    1. Snap:Active snap mode when pick points. PlaneMode: Used keep all picked points within one XY plane.

    Material and UV Set options and parameters relating to Material and UV operating,such as FreePoly, UVPaver. GrayMatSpecify the material for new created object by TerrainAxe,such as curb generated by SweepEdge;
    1. NewFaceID:Secpify the ID for new created polyon,such as FreePoly

    2. U Width:Real demension in world space ocuppied by on unit in U direction in UVW space.

    3. V Width:Real demension in world space ocuppied by on unit in U direction in UVW space.

    4. Map Channel:Specify which channle UV tools will operate on.

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