Update September 22, 2015

Update March 5,2016

Three tools was published.

Crossroads

Create crossroads with overlapped faces of two roads.

CrossRoads

CrossRoads_Sample

LoftSplines

Create a surface with splines parallel with each other.

Create a surface with parallel splines

IrregularStair

1.Create stair with style lines which can be splines or inner edges of selected faces of polygon 2.Pave steps along a curve path.

Create Stair by parallel splines

Create Stair by split polygons

Pave stair along a curve


UV Paver tools and PiecePoly tools Now Availiable,which has already been added to TerrainAxe Extension.

UV Paver

Easy and powerful tools for set map vertices with coordinates for BIG AMOUNT of polygon strips , which CAN pass through more than four-ways polygons,and whose behavior just like paving map vertices for road,so we call this process as Pave UV.

PaveUV :

the extension version of RingMap, mainly used to pave UV for road-like model,powerful and quickly .You just need to select polygon strips or ring edges (which mean the edges are parallel to each other)to select road,then press a key to complete Paving UV.


Pave UV

PaveNoTear:

The tool is one-key operating.If polygon strip turn sharply,texture will distort even be teared,such as texture at corner of curb,which is not result wanted.PaveNoTear split map vertices at cross-section to keep texture display normaly to eliminate the distort.


Pave No Tear

PaveWall:

The map vertices UV of wall polygon strips is different from previous UV pavings ,wall texture should keep texture level ,such as brick texture.PaveWall was designed for this situation and work in a manner similar with PaveUV.


Pave Wall


PiecePoly

Splines interlaced with each other will form many closed areas,the process extracting these closed areas as poly faces is called PiecePoly.
The powerful tools is a great resolution to create seamless joined polygons, operating is also very simple.An UI control is also offered which be used to decide the number of vertices how to change with arc radius.

PieceShapes


Piece_ControlNumVerts

PieceGround

PieceExtend

PieceExtend



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