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Save a failure terrain modeling project|3ds max|TerrainAxe
In this terrain modeling,you can see how the distance from the origin affects the quality of modeling in 3dsmax: If the roads are too far away from the origin,they can't be connect to the terrain correctly and many messed faces are created. Besides this, the model also has these issues 1.The roads have too many useless vertices( lead to an increase in memory and make it difficult to control its own shape) 2.The road topology is not reasonable(affect it's own deformation) The video will show you how to fix these problems and connect the roads to the terrain perfectly at last Website:https://www.flyingcfx.com Email:sky@flyingcfx.com
Make traffic lines on the road with TerrainAxe| 3ds max
Use TrafficLineSys of TerrainAxe to make traffic lines on the road video content: 1.Create traffic lines ,include arrows,zebra lines, 2.Create median strips 3.Traffic lines for multiple roads 4.Add or replace traffic markers 5.Save your own traffic markers for reusing. https://www.flyingcfx.com/help/?tool_id=52
Make a QuickMenu for your ms tools in 3dsmax
If you have got too many ms files ,calling them will become a fussy thing. QuickMenu can help you streamline your workflow so that you can call them easily. In this video,you will learn: 1.Append TerrainAxe's tools and your collected ms tools to QuickMenu 2.Important!save your QuickMenu in a your very own folder for reusing Find more details from: https://www.flyingcfx.com/help/?tool_id=200
LifuBar and QuickMenu for TerrainAxe
Introduce how to use new toolbar(LifuBar) and quick menu for TerrainAxe. The new toolbar andthe quick menu are both the new features of TerrainAxe.
flyover-part 2
In this part video,you can learn: 1.how to set levels for roads and smooth them to get an natural appearance 2.how to quickly make ground
Flyover tutorial-part 1
This part shows how to control the distribution of vertices and topologize roads with cut tools. Tip:Use 'SegsVsArc' to get a balance between details and the number of vertices
Make golf bunkers into the existing terrain in 3dsmax
A tutorial about how to make golf bunkers into the existing terrain in 3dsmax. Plugin:TerrainAxe Tools: MoveVerts:drop vertices and cover the terrain CoverFcs:Select faces covered by another surface PlaceMesh: Cut a surface into an existing terrain Slice:Cut a polygon face to form a grid Site:https://www.flyingcfx.com
Basic operations in TerrainAxe
Make a slope protection for a expressway
Terrain landscape modeling04-Make stairs and patch grass sod.
Terrain landscape modeling03-Blend Roads and pavements with the terrain
3rd Part,Main tools: FreePoly, Slice ,PlaceMesh
Terrain landscape modeling02
2nd part:Make pavements and weld them to the road.
Terrain landscape modeling01
1st part:Create a terrain model and make and smooth roads
Updates for Smooth Road
TerrainAxe DemoReel 2017|Model on Terrain in 3dsmax
TerrainAxe is an amazing plugin for 3dsmax to model on terrain ,it uses an unique and efficent way to quickly create landscape or architecture elements ,such as roads, bridges ,slopes , open spaces.
Prepare For Topologizing road
1.Set System Units to Meter,Move model to close origin point 2.Set Display Drivers to Legacy Direct3D
Topologize Road
Use CutByAgl , ConnectVerts,CutPerToEdge,CutByDir,Cut2Egs to Topolygize Road
Modeling Road on terrain tutorial part01------Topologize Road
Modeling Road on Terrain tutorial part02 ---smooth road and conform it to terrain
Modeling Road on Terrain tutorial part03----connect road to terrain