shadow
Recently updated document:PCloudToMesh,DwgImport,AxeSetting

SelectionCreateConstructCutOtherUVSceneCommonRenderManager
  1. SelectBorder
  2. RingEgs
  3. FcsToRingEgs
  4. Findborder
  5. Nextegs
  6. CoverFcs
  7. VertsToEgs
  8. InnerEgs
  9. InnerVerts
  10. FacesByID
  11. AdjFcsByID
  12. SameDirFaces
  13. GetQuadFaces
  14. RoadSides
  1. StitchPoly
  2. QuickStitch
  3. PiecePoly
  4. SweepEdge
  5. PlaceMesh
  6. PCloudToMesh
  7. AppendPoly
  8. LoftSplines
  9. FreePoly
  10. ShapeEdge
  11. DragPoly
  12. CapEdges
  13. FreeStair
  14. IrregularStair
  15. FacesToStair
  16. CrossRoads
  17. CapStairSides
  1. MoveVerts
  2. SmoothRoad
  3. SMRoad(Linear)
  4. SMRoad(NPts)
  5. SMRoad(Blur)
  6. SMRoad(Curve)
  7. SMRoad(Diff)
  8. Weld1VertToEg
  9. Weld2VertsToEg
  10. SuperWeld
  11. WeldVerts&Egs
  12. XWeld
  13. ProjToFace
  14. ConformToRoad
  15. RoundVerts
  16. RoundVts(3P)
  17. RoundVts(Rad)
  18. RoundVts(TT)
  19. BBoxToTerrain
  20. ExtendVerts
  21. ZAlignFace
  22. ZAlign3P
  23. SlopePlanar
  1. ConnectVerts
  2. StitchVerts
  3. Cut2Egs
  4. Cut2Verts
  5. CutByAgl
  6. CutBydir
  7. CutPerToEdge
  8. InsertX
  9. EvenConnect
  10. Slice
  11. ClearJags
  12. SliceByEdges
  13. SliceByLines
  14. SliceByFcs
  15. SliceXY
  16. SliceByGrid
  17. SliceBy3P
  18. Extend
  19. Trianglate(Faces)
  20. EncloseVerts
  21. AdvConnectVts
  1. MoveOnDir
  2. SnapToP
  3. SnapZ
  4. ZMove
  5. AdvClearMidVts
  6. ClearMidVerts
  7. Flatten Edges
  8. RightAgl
  9. ClearChaosEgs
  10. IDSet
  11. Check_NarrowFcs
  12. ClearDarkVerts
  1. IDByElm
  2. IDByFace
  3. PaveCourts
  4. RingMap
  5. RoadPaver
  6. PaveNoTear
  7. PaveWall
  8. Advanced UV Tools
  1. RoadlineSys
  2. AdvArray
  3. Collapse
  4. UCS
  1. BlackWire
  2. DelEmptyObj
  3. DwgImport
  4. SubdivSpls
  5. Explode
  6. MoveObjs
  7. RefRotate
  8. FlatShps
  9. FreeSpline
  10. CCWShp
  11. DropToTerrain
  12. DropToTerrZN
  13. Copy
  14. Paste
  15. PivotCenBot
  16. ClearSel
  17. PickPivot
  18. ConnectKnots
  19. LockTransform
  20. ResetFile
  21. ResetXform
  1. AbsorbMat
  2. ArrangeMats
  3. SimpleTerrMat
  4. MtlNeaten
  5. UvwCamera
  6. Vrcam
  1. AxeSetting
  2. Clean Layers
  3. Simple Display
  4. UIMan
  5. On/Off TheAxe
  6. SegsVsArc

Selection

SelectBorder

Select the part of a border between two vertices. Next time runing will inverse the selection,which means that the other part of the border will be selected.

SelectBorder

RingEgs

Instead of using "Ring" in Editable polyon to select all parallel edges,RingEgs can only select the parallel edges between two specified edges.Running again will inverse the selection direction

RingEgs

FcsToRingEgs

Extract all parallel edges from strips of faces and select them ,which can go through no-quad face

FcsToRingEgs

Findborder

Find the border of selected faces and select them.

FindBorder

Nextegs

Grow edge selection along approximately edge direction

Nextegs

CoverFcs

Select the faces covered by picked object.

CoverFcs

VertsToEgs

Turn continous vertiecs (means vertices are connected by edges) selection to edges selection.

InnerEgs

Convert Selected faces to edges and select ,exclude the edges bordered unselected faces.

InnerVerts

Select vertices within selected faces

FacesByID

Instead of use an integer as material ID to select faces,FacesByID can use the ID of a selected face to select all faces that have the same ID

AdjFcsByID

AdjFcs, means adjacent faces,use the MaterialID of a selected face to select all faces that has the same ID as well as can be linked together as a whole with the selected face

SameDirFaces

Select faces that have roughly similar normals with the current selected face

GetQuadFaces

Select all quad faces from face selection or all faces if no faces is selected.

GetQuadFaces

RoadSides

Select both side from face chains

RoadSides

Selection

SelectBorder

Select the part of a border between two vertices. Next time runing will inverse the selection,which means that the other part of the border will be selected.

SelectBorder

RingEgs

Instead of using "Ring" in Editable polyon to select all parallel edges,RingEgs can only select the parallel edges between two specified edges.Running again will inverse the selection direction

RingEgs

FcsToRingEgs

Extract all parallel edges from strips of faces and select them ,which can go through no-quad face

FcsToRingEgs

Findborder

Find the border of selected faces and select them.

FindBorder

Nextegs

Grow edge selection along approximately edge direction

Nextegs

CoverFcs

Select the faces covered by picked object.

CoverFcs

VertsToEgs

Turn continous vertiecs (means vertices are connected by edges) selection to edges selection.

InnerEgs

Convert Selected faces to edges and select ,exclude the edges bordered unselected faces.

InnerVerts

Select vertices within selected faces

FacesByID

Instead of use an integer as material ID to select faces,FacesByID can use the ID of a selected face to select all faces that have the same ID

AdjFcsByID

AdjFcs, means adjacent faces,use the MaterialID of a selected face to select all faces that has the same ID as well as can be linked together as a whole with the selected face

SameDirFaces

Select faces that have roughly similar normals with the current selected face

GetQuadFaces

Select all quad faces from face selection or all faces if no faces is selected.

GetQuadFaces

RoadSides

Select both side from face chains

RoadSides

=>Previous Version of Help