shadow
Recently updated document:PCloudToMesh,DwgImport,AxeSetting

SelectionCreateConstructCutOtherUVSceneCommonRenderManager
  1. SelectBorder
  2. RingEgs
  3. FcsToRingEgs
  4. Findborder
  5. Nextegs
  6. CoverFcs
  7. VertsToEgs
  8. InnerEgs
  9. InnerVerts
  10. FacesByID
  11. AdjFcsByID
  12. SameDirFaces
  13. GetQuadFaces
  14. RoadSides
  1. StitchPoly
  2. QuickStitch
  3. PiecePoly
  4. SweepEdge
  5. PlaceMesh
  6. PCloudToMesh
  7. AppendPoly
  8. LoftSplines
  9. FreePoly
  10. ShapeEdge
  11. DragPoly
  12. CapEdges
  13. FreeStair
  14. IrregularStair
  15. FacesToStair
  16. CrossRoads
  17. CapStairSides
  1. MoveVerts
  2. SmoothRoad
  3. SMRoad(Linear)
  4. SMRoad(NPts)
  5. SMRoad(Blur)
  6. SMRoad(Curve)
  7. SMRoad(Diff)
  8. Weld1VertToEg
  9. Weld2VertsToEg
  10. SuperWeld
  11. WeldVerts&Egs
  12. XWeld
  13. ProjToFace
  14. ConformToRoad
  15. RoundVerts
  16. RoundVts(3P)
  17. RoundVts(Rad)
  18. RoundVts(TT)
  19. BBoxToTerrain
  20. ExtendVerts
  21. ZAlignFace
  22. ZAlign3P
  23. SlopePlanar
  1. ConnectVerts
  2. StitchVerts
  3. Cut2Egs
  4. Cut2Verts
  5. CutByAgl
  6. CutBydir
  7. CutPerToEdge
  8. InsertX
  9. EvenConnect
  10. Slice
  11. ClearJags
  12. SliceByEdges
  13. SliceByLines
  14. SliceByFcs
  15. SliceXY
  16. SliceByGrid
  17. SliceBy3P
  18. Extend
  19. Trianglate(Faces)
  20. EncloseVerts
  21. AdvConnectVts
  1. MoveOnDir
  2. SnapToP
  3. SnapZ
  4. ZMove
  5. AdvClearMidVts
  6. ClearMidVerts
  7. Flatten Edges
  8. RightAgl
  9. ClearChaosEgs
  10. IDSet
  11. Check_NarrowFcs
  12. ClearDarkVerts
  1. IDByElm
  2. IDByFace
  3. PaveCourts
  4. RingMap
  5. RoadPaver
  6. PaveNoTear
  7. PaveWall
  8. Advanced UV Tools
  1. RoadlineSys
  2. AdvArray
  3. Collapse
  4. UCS
  1. BlackWire
  2. DelEmptyObj
  3. DwgImport
  4. SubdivSpls
  5. Explode
  6. MoveObjs
  7. RefRotate
  8. FlatShps
  9. FreeSpline
  10. CCWShp
  11. DropToTerrain
  12. DropToTerrZN
  13. Copy
  14. Paste
  15. PivotCenBot
  16. ClearSel
  17. PickPivot
  18. ConnectKnots
  19. LockTransform
  20. ResetFile
  21. ResetXform
  1. AbsorbMat
  2. ArrangeMats
  3. SimpleTerrMat
  4. MtlNeaten
  5. UvwCamera
  6. Vrcam
  1. AxeSetting
  2. Clean Layers
  3. Simple Display
  4. UIMan
  5. On/Off TheAxe
  6. SegsVsArc

AxeSetting

Introduce

Presetting for TerrainAxe tools

Parameters

AxeSetting

  1. AutoCAD Import Paste objects copied from AutoCAD into 3dsmax ,with a configuration dialog. Sometimes the dimension of cad objects may not match with 3dsmax scene ,you can use the tool to set a matched unit setting for import objects.

    SmoothRoad Affect the behavior of SmoothRoad tools.

    1. FlatOther: If checked,SmoothRoad will mapping the height of every vertex to the other side of road,or only smooth one side.

  2. WeldToEdge Control the behavior of Weld Verts to Edges tools.

    1. ToTarget:If checked, the welding of [Weld1VtToEg] and [Weld2VtsToEg] will happen on selected edge ,or at selected vertices;

    2. Weld:If unchecked ,no welding happen,Weld2VtsToEg and SuperWeld will create a polygon or multiple polygons between selected vertices and selected edges;

    3. Keep Topology:If checked, SuperWeld will extend topology lines from old polyons occupied by selected vertices to new created polygons.

    4. Weld ThresWelding threshold for Weld_Vts&Egs.If welding fail or gaps still exist,try to increase the value.

  3. PolyToStair

    1. Control the behavior of FacesToStair StairWid:Specify the width of a step.

    2. StairHi:Specify the length of a step.

    3. Weld:If checked,the created stairs will be welded to terrain .

    4. CreateCurb:If checked,curb for stairs will be

  4. AutoFillet Control the behavior of SmoothRoad(Rad)

    1. Radius: The initial radius of round corner.

    2. TanToEdge:Make Arc for round corner tangent to adjacent edges.

    PickPoint Control the behavior of FreePolyand ShapeEdge.
    1. Snap:Active snap mode when pick points. PlaneMode: Used keep all picked points within one XY plane.

    Material and UV Set options and parameters relating to Material and UV operating,such as FreePoly, UVPaver. GrayMatSpecify the material for new created object by TerrainAxe,such as curb generated by SweepEdge;
    1. NewFaceID:Secpify the ID for new created polyon,such as FreePoly

    2. U Width:Real demension in world space ocuppied by on unit in U direction in UVW space.

    3. V Width:Real demension in world space ocuppied by on unit in U direction in UVW space.

    4. Map Channel:Specify which channle UV tools will operate on.

Manager

AxeSetting

Presetting for TerrainAxe tools

Clean Layers

Clear unuseful layers

Simple Display

Disable shadow,Ambient Occlusion dispaly in scence and set background color to default gray.

UIMan

Manage the installation,Activation,UI style of TerrainAxe

On/Off TheAxe

Display/Close TerrainAxe UI

SegsVsArc

Build a mapping between segments of Arc and Radius

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