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Recently updated document:PCloudToMesh,DwgImport,AxeSetting

SelectionCreateConstructCutOtherUVSceneCommonRenderManager
  1. SelectBorder
  2. RingEgs
  3. FcsToRingEgs
  4. Findborder
  5. Nextegs
  6. CoverFcs
  7. VertsToEgs
  8. InnerEgs
  9. InnerVerts
  10. FacesByID
  11. AdjFcsByID
  12. SameDirFaces
  13. GetQuadFaces
  14. RoadSides
  1. StitchPoly
  2. QuickStitch
  3. PiecePoly
  4. SweepEdge
  5. PlaceMesh
  6. PCloudToMesh
  7. AppendPoly
  8. LoftSplines
  9. FreePoly
  10. ShapeEdge
  11. DragPoly
  12. CapEdges
  13. FreeStair
  14. IrregularStair
  15. FacesToStair
  16. CrossRoads
  17. CapStairSides
  1. MoveVerts
  2. SmoothRoad
  3. SMRoad(Linear)
  4. SMRoad(NPts)
  5. SMRoad(Blur)
  6. SMRoad(Curve)
  7. SMRoad(Diff)
  8. Weld1VertToEg
  9. Weld2VertsToEg
  10. SuperWeld
  11. WeldVerts&Egs
  12. XWeld
  13. ProjToFace
  14. ConformToRoad
  15. RoundVerts
  16. RoundVts(3P)
  17. RoundVts(Rad)
  18. RoundVts(TT)
  19. BBoxToTerrain
  20. ExtendVerts
  21. ZAlignFace
  22. ZAlign3P
  23. SlopePlanar
  1. ConnectVerts
  2. StitchVerts
  3. Cut2Egs
  4. Cut2Verts
  5. CutByAgl
  6. CutBydir
  7. CutPerToEdge
  8. InsertX
  9. EvenConnect
  10. Slice
  11. ClearJags
  12. SliceByEdges
  13. SliceByLines
  14. SliceByFcs
  15. SliceXY
  16. SliceByGrid
  17. SliceBy3P
  18. Extend
  19. Trianglate(Faces)
  20. EncloseVerts
  21. AdvConnectVts
  1. MoveOnDir
  2. SnapToP
  3. SnapZ
  4. ZMove
  5. AdvClearMidVts
  6. ClearMidVerts
  7. Flatten Edges
  8. RightAgl
  9. ClearChaosEgs
  10. IDSet
  11. Check_NarrowFcs
  12. ClearDarkVerts
  1. IDByElm
  2. IDByFace
  3. PaveCourts
  4. RingMap
  5. RoadPaver
  6. PaveNoTear
  7. PaveWall
  8. Advanced UV Tools
  1. RoadlineSys
  2. AdvArray
  3. Collapse
  4. UCS
  1. BlackWire
  2. DelEmptyObj
  3. DwgImport
  4. SubdivSpls
  5. Explode
  6. MoveObjs
  7. RefRotate
  8. FlatShps
  9. FreeSpline
  10. CCWShp
  11. DropToTerrain
  12. DropToTerrZN
  13. Copy
  14. Paste
  15. PivotCenBot
  16. ClearSel
  17. PickPivot
  18. ConnectKnots
  19. LockTransform
  20. ResetFile
  21. ResetXform
  1. AbsorbMat
  2. ArrangeMats
  3. SimpleTerrMat
  4. MtlNeaten
  5. UvwCamera
  6. Vrcam
  1. AxeSetting
  2. Clean Layers
  3. Simple Display
  4. UIMan
  5. On/Off TheAxe
  6. SegsVsArc

PCloudToMesh

Introduce

  1. Read 3D Points from a text file to create a terrain mesh.

  2. In this text file ,each point coordinate should be stored in a single line, and each component (x,y,z)is separated by "," or a blank. The typical format such as "1,419.05,-45.945,288.424",first value is index,followed by x,y and z coordinate.


  3. PCloudToMesh
    For easily getting such a text file,TerrainAxe also provide a autolisp program,with which,you can export selected elevation points into a text file.

Parameters

PCloudToMeshUI

Parameters: In most cases ,these parameters can be ignored ,they just are useful only when imported points are too far away from origin or improper unit system is used ,because it can cause numeric accuracy problems.
  1. Position offset: Move points closer to origin.

  2. Scale:Scale coordinates of imported points,make them between a proper range,such as 100000.0 to 100.0. Too large value can cause unexpected error.

Import:
  1. Filename:select a text file which contains points data.

  2. Start line: The line that coordinates data begins .Sometimes the first one or more lines may be unuseful.

  3. Data offset:The position of x coordinate in each line.Generally first value is used to store index data.

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