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Recently updated document:PCloudToMesh,DwgImport,AxeSetting

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Categories

  1. Selection
    1. SelectBorder
    2. RingEgs
    3. FcsToRingEgs
    4. Findborder
    5. InnerVts
    6. NextEgs
    7. CoverFcs
    8. SideEgsOfFcs
    9. VertsToEgs
    10. InnerEgs
    11. SameIDFcs
    12. AdjSameIDFcs
    13. SameDirFaces
  2. Create
    1. StitchPoly
    2. QuickStitch
    3. PiecePoly
    4. PlaceMesh
    5. PCloudToMesh
    6. AppendPoly
    7. LoftSplines
    8. CapEdges
    9. DragPoly
    10. ShapeEdge
    11. CapStairSides
    12. FreeStair
    13. IrregularStair
    14. FacesToStair
    15. Crossroads
    16. SweepEdge
  3. Construct
    1. ConformToRoad
    2. MoveVerts
    3. ProjToFace
    4. SmoothRoad
    5. SMRoad(blur)
    6. SMRoad(nPts)
    7. SMRoad(Curve)
    8. SMRoad(Linear)
    9. SMRoad(Diff)
    10. Weld1VtToEg
    11. Weld2VtsToEg
    12. SuperWeld
    13. Weld_Vts&Egs
    14. XWeld
    15. RoundVerts
    16. ArcVts(3P)
    17. ArcVts(Rad)
    18. ArcVts(TT)
    19. BBoxToTerrain
    20. ExtendVerts
    21. ZAlign3P
    22. ZPlaneFace
  4. Cut
    1. ClearJags
    2. ConnectVerts
    3. StitchVerts
    4. Cut2Egs
    5. Cut2Verts
    6. CutByAgl
    7. CutBydir
    8. CutPerToEdge
    9. InsertX
    10. EvenConnect
    11. Slice
    12. SliceByFace
    13. SliceXY
    14. SliceBy3P
    15. AdvConnectVerts
    16. SliceByGrid
  5. Other
    1. ClearMidVts
    2. AdvClearMidVts
    3. SnapZ
    4. ZMove
    5. MoveOnDir
    6. FlattenEdges
    7. RightAgl
    8. ClearChoasEgs
    9. Check_NarrowFcs
    10. ClearDarkVerts
  6. UV
    1. IDByElm
    2. IDByFace
    3. RingMap
    4. RoadPaver
    5. PaveNoTear
    6. PaveWall
    7. AjustUV
  7. Scene
    1. RoadLineSys
    2. UCS
    3. AdvArray
  8. Common
    1. BlackWire
    2. DelEmptyObj
    3. DwgImport
    4. SubdivSpls
    5. Explode
    6. MoveObjs
    7. DropToGrnd
    8. DropToGrndZN
    9. RefRotate
    10. ClearSel
    11. Copy and Paste
    12. PivotCenBot
    13. PickPivot
    14. ConnectLine
    15. FlatShp
    16. FreeLine
    17. SliceByLines
  9. Render
    1. AbsorbMat
  10. Manager
    1. AxeSetting
    2. UIMan
    3. ON/OFF TheAxe
    4. SegsVsArc

PCloudToMesh

Introduce

  1. Read 3D Points from a text file to create a terrain mesh.

  2. In this text file ,each point coordinate should be stored in a single line, and each component (x,y,z)is separated by "," or a blank. The typical format such as "1,419.05,-45.945,288.424",first value is index,followed by x,y and z coordinate.


  3. PCloudToMesh
    For easily getting such a text file,TerrainAxe also provide a autolisp program,with which,you can export selected elevation points into a text file.

Parameters

PCloudToMeshUI

Parameters: In most cases ,these parameters can be ignored ,they just are useful only when imported points are too far away from origin or improper unit system is used ,because it can cause numeric accuracy problems.
  1. Position offset: Move points closer to origin.

  2. Scale:Scale coordinates of imported points,make them between a proper range,such as 100000.0 to 100.0. Too large value can cause unexpected error.

Imort:
  1. Filename:select a text file which contains points data.

  2. Start line: The line that coordinates data begins .Sometimes the first one or more lines may be unuseful.

  3. Data offset:The position of x coordinate in each line.Generally first value is used to store index data.