One of kind poly tools for modeling terrain landscape
|Quickly make road on terrain
|Accurately present level defference
|Reasonable ,graceful topology
|Easy to locally modify
In right-click popped dialog,click "?" button to open the help document of the current tool.
CrossRoads:The most important update,Crossroad will be created directly as part of the original road object without further attaching. The fillet radius can be automately change with the angle between roads and the Arcs will be restricted by far end vertices and can't beyond them.
SweepEdge:In custom tab,pressing "Pick Section" button allow you to pick directly a spline in scene as section and right-clicking it will pop up the section library.
AdvArray:Same as "SweepEdge",you can directly pick a spline as section to sweep.
SMRoad tools:"Extend Flat" Option was added,with it you can extend the level of each vertex on both sides of the road. To activate the option,you can right-click on SMRoad button to check it in the popped dialog.
ClearTinySegs: Sample the tiny segments of selected splineshapes and remove waste vertices to get optimized splines so that you can use them.1 These tiny segments are usually created when spline objects of AutoCAD are imported into 3dsmax.
MakePlanar(Edge): Along Z axis project current selected faces into a plane defined by the face that share the same selected edge with one of selected faces.