1. Guide2
    1. What's TerrainAxe?
    2. Make a quick menu for TerrainAxe and your ms files
  2. Reference135
    1. Select(Poly)14
      1. SelectBorder
      2. RingEgs
      3. FcsToRingEgs
      4. Findborder
      5. Nextegs
      6. CoverFcs
      7. VertsToEgs
      8. InnerVerts
      9. InnerEgs
      10. FacesByID
      11. AdjFcsByID
      12. SameDirFaces
      13. GetQuadFaces
      14. RoadSides
    2. Create(Poly)18
      1. StitchPoly
      2. QuickStitch
      3. SweepEdge
      4. PiecePoly
      5. PlaceMesh
      6. StitchVerts
      7. PCloudToMesh
      8. AppendPoly
      9. LoftSplines
      10. FreePoly
      11. ShapeEdge
      12. DragPoly
      13. CapEdges
      14. CrossRoads
      15. Auto Stairs4
        1. FreeStair
        2. IrregularStair
        3. FacesToStair
        4. CapStairSides
    3. Construct(Poly)23
      1. MoveVerts
      2. InsertX
      3. ProjToFace
      4. ConformToRoad
      5. AdvConnectVts
      6. ZAlignFace
      7. ZAlign3P
      8. SlopePlanar
      9. Round Verts4
        1. RoundVerts
        2. RoundVts(3P)
        3. RoundVts(Rad)
        4. RoundVts(TT)
      10. Smooth Road Tools6
        1. SMRoadByLines
        2. SmoothRoad
        3. SMRoad(Linear)
        4. SMRoad(NPts)
        5. SMRoad(Blur)
        6. SMRoad(Curve)
      11. Weld Tools5
        1. Weld1VertToEg
        2. Weld2VertsToEg
        3. SuperWeld
        4. WeldVerts&Egs
        5. XWeld
    4. Cut(Poly)18
      1. ConnectVerts
      2. Cut2Egs
      3. Cut2Verts
      4. PivotCenBot
      5. CutByAgl
      6. CutBydir
      7. CutPerToEdge
      8. EvenConnect
      9. ClearJags
      10. Slice
      11. SliceByEdges
      12. SliceByLines
      13. SliceByFcs
      14. SliceXY
      15. SliceByGrid
      16. SliceBy3P
      17. Trianglate(Faces)
      18. EncloseVerts
    5. UV(Poly)8
      1. IDByElm
      2. IDByFace
      3. PaveCourts
      4. RingMap
      5. Advanced UV Tools4
        1. RoadPaver
        2. PaveNoTear
        3. PaveWall
        4. Advanced UV Tools
    6. Others(Poly)14
      1. SnapToP
      2. MoveOnDir
      3. SnapZ
      4. ZMove
      5. AdvClearMidVts
      6. ClearMidVerts
      7. Flatten Edges
      8. RightAgl
      9. ClearChaosEgs
      10. IDSet
      11. Check_NarrowFcs
      12. Extend
      13. ClearDarkVerts
      14. ExtendVerts
    7. Render6
      1. AbsorbMat
      2. ArrangeMats
      3. SimpleTerrMat
      4. MtlNeaten
      5. UvwCamera
      6. Vrcam
    8. Scenes5
      1. TrafficLineSys
      2. AdvArray
      3. Collapse
      4. RoadNetwork
      5. UCS
    9. Common21
      1. DropToTerrZN
      2. DropToTerrain
      3. CCWShp
      4. FreeSpline
      5. FlatShps
      6. RefRotate
      7. MoveObjs
      8. Explode
      9. SubdivSpls
      10. DwgImport
      11. BlackWire
      12. DelEmptyObj
      13. Copy
      14. Paste
      15. PickPivot
      16. ClearSel
      17. ConnectKnots
      18. LockTransform
      19. ResetFile
      20. ResetXform
      21. BBoxToTerrain
    10. Manager8
      1. AxeSetting
      2. Clean Layers
      3. Simple Display
      4. QuickMenu
      5. LifuBar
      6. UIMan
      7. On/Off TheAxe
      8. SegsVsArc

AdvArray

Introduce

AdvArray is  for placing a large number of railings  on the terrain.

The array path can be a spline , continuous edges (or egdes arraying in ring mode) of a polygon object ,or a line by snapping points.

AdvArray features real equidistance,which means the distance between any two adjacent cloned objects is always the same,not the length of the path between the two objects.





Array Object on curve path


How To


Set  the post’s pivot correctly

Set the post's pivot correctly

For any cloned post,It's own x axis  always aligns  the tangent of the path and is horizontal,
and  Z axis  always keeps up .
Beside that,you also should carefully set  the pivot's position to  get the result you want.

Parameters






  1. pick Object:Pick the source post object,it's children will be also cloned.Right-Click to  open the post libary  to select a post object.

  2. ST:Save currect selected objects into the post libray.Right-click to open the libray folder
  3. PickSection:Pick a   splineShape as the  section used to sweep,Right-click to open the section libray   to select a section

  4. ST:Save  the selected shape  into the section libray.Right-click can open the section  libray folder

Parameters

  1. Spcing:the distance between neighbour cloned objects.

  2. [M] Button: Click the button to get the length of the post.
  3. Right-clicking   allows you pick two points to calculate [Spcing] ,which is the   length  that a  line defined by two points  projects on the post's X aixs  
  4. Forward:Distance from the first cloned object to starting point of the path.
  1. Backward:Distance form the last cloned object to ending point of the path.

  2. Offset:Distance the cloned object offset form the path.


  1. Skew:When the path rises and falls,the cloned objects will be skewed.

  2. SkewChild:specify whether the children will be skewed.

  3. Fllow:Make the cloned object' x axis point to next object
  4. BlackWire:Set arrayed objects's wirecolor as black

  5. SweepRail:Whether sweep rail with picked section splineshape
  6. CalBase:Ignore it.

  1. RevPath :Clone in reverse direction of the path.

  2. Again if corner less than:Whether cloning begins again at sharp corners specified by [MinAgl]

  3. FromRing:Get a path from edges arraying in ring mode.

  4. Snap Path:If checked ,the path will be got by snapping points.

Array

  1. Real Equidistance: Make the distance between adjcent objects equal to the value spcified by [Spcing] ,not the length of the path between 2 points.
  1. Clone:Execute Cloning.

  2. Resample:Resample from path and create a new spline.

Splice

  1. Slice:Slice the cloned object [segments] times so that they can be bend.

Collapse

  1. Collapse:Collapse cloned objects to one object.
  2. Shell:Add a shell modifier to  cloned objects


Tips

Note That

=>Previous Version of Help

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