Help

  1. Guide2
    1. What's TerrainAxe?
    2. Make a quick menu for TerrainAxe and your ms files
  2. Reference135
    1. Select(Poly)14
      1. SelectBorder
      2. RingEgs
      3. FcsToRingEgs
      4. Findborder
      5. Nextegs
      6. CoverFcs
      7. VertsToEgs
      8. InnerVerts
      9. InnerEgs
      10. FacesByID
      11. AdjFcsByID
      12. SameDirFaces
      13. GetQuadFaces
      14. RoadSides
    2. Create(Poly)18
      1. StitchPoly
      2. QuickStitch
      3. SweepEdge
      4. PiecePoly
      5. PlaceMesh
      6. StitchVerts
      7. PCloudToMesh
      8. AppendPoly
      9. LoftSplines
      10. FreePoly
      11. ShapeEdge
      12. DragPoly
      13. CapEdges
      14. CrossRoads
      15. Auto Stairs4
        1. FreeStair
        2. IrregularStair
        3. FacesToStair
        4. CapStairSides
    3. Construct(Poly)23
      1. MoveVerts
      2. InsertX
      3. ProjToFace
      4. ConformToRoad
      5. AdvConnectVts
      6. ZAlignFace
      7. ZAlign3P
      8. SlopePlanar
      9. Round Verts4
        1. RoundVerts
        2. RoundVts(3P)
        3. RoundVts(Rad)
        4. RoundVts(TT)
      10. Smooth Road Tools6
        1. SMRoad(Splines)
        2. SmoothRoad
        3. SMRoad(Linear)
        4. SMRoad(NPts)
        5. SMRoad(Blur)
        6. SMRoad(Curve)
      11. Weld Tools5
        1. Weld1VertToEg
        2. Weld2VertsToEg
        3. SuperWeld
        4. WeldVerts&Egs
        5. XWeld
    4. Cut(Poly)18
      1. ConnectVerts
      2. Cut2Egs
      3. Cut2Verts
      4. PivotCenBot
      5. CutByAgl
      6. CutBydir
      7. CutPerToEdge
      8. EvenConnect
      9. ClearJags
      10. Slice
      11. SliceByEdges
      12. SliceByLines
      13. SliceByFcs
      14. SliceXY
      15. SliceByGrid
      16. SliceBy3P
      17. Trianglate(Faces)
      18. EncloseVerts
    5. UV(Poly)8
      1. IDByElm
      2. IDByFace
      3. PaveCourts
      4. RingMap
      5. Advanced UV Tools4
        1. RoadPaver
        2. PaveNoTear
        3. PaveWall
        4. Advanced UV Tools
    6. Others(Poly)14
      1. SnapToP
      2. MoveOnDir
      3. SnapZ
      4. ZMove
      5. AdvClearMidVts
      6. ClearMidVerts
      7. Flatten Edges
      8. RightAgl
      9. ClearChaosEgs
      10. IDSet
      11. Check_NarrowFcs
      12. Extend
      13. ClearDarkVerts
      14. ExtendVerts
    7. Render6
      1. AbsorbMat
      2. ArrangeMats
      3. SimpleTerrMat
      4. MtlNeaten
      5. UvwCamera
      6. Vrcam
    8. Scenes5
      1. TrafficLineSys
      2. AdvArray
      3. Collapse
      4. RoadNetwork
      5. UCS
    9. Common21
      1. DropToTerrZN
      2. DropToTerrain
      3. CCWShp
      4. FreeSpline
      5. FlatShps
      6. RefRotate
      7. MoveObjs
      8. Explode
      9. SubdivSpls
      10. DwgImport
      11. BlackWire
      12. DelEmptyObj
      13. Copy
      14. Paste
      15. PickPivot
      16. ClearSel
      17. ConnectKnots
      18. LockTransform
      19. ResetFile
      20. ResetXform
      21. BBoxToTerrain
    10. Manager8
      1. AxeSetting
      2. Clean Layers
      3. Simple Display
      4. QuickMenu
      5. LifuBar
      6. UIMan
      7. On/Off TheAxe
      8. SegsVsArc

MoveVerts

Introduce

The tool has two main functions:
  1. Project selected vertices onto a plane along the specifed axis(default is Z axis) .This plane can be defined by 3 points or a face normal.The gif below shows how to project vertices onto a plane defined by picking 3 points.

    Project vertices onto a plane

  2. Drape selected vertices over a surface(mesh or polygon object)

How To

Plane_ByVerts

MoveVerts_toGround

PlaneBy3P

Parameters

  1. MakePlane

    1. Dir:Press near button to specify a direction

    2. Direction Radiobutton: select the axis used to move along,X,Y,Z or C(customized direction specified by "Dir" button).

  2. PlaneType:

    1. Snap:Pick three points to define a plane

    2. ByVerts:Use 3 selected vertices to define a plane

    3. Normal:Pick a face to define a plane

  3. MakePlane:move selected vertices or faces alone specified direction (Z axis as default) to the defined plane

  4. MoveToSurf

    1. Pick: Pick one model used to confirm to

    2. PickMulti:Pick multiple models used to comfirm to

    3. Move:Execute moving vertiecs to specified object

    4. MoveToMulti:Move vertiecs to multiple objects

    5. Level:The gap between moved surface and original surface

    6. All Vertices:If no check ,only move selected vertices,or Move all Vertices

    7. Exclude Border:If check ,vertices on border will be ignored

Tips

Note That

=>Previous Version of Help

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