- FAQ2
- Security Exception
 - Stopped working while running(activation issue)
 
 - Guide3
- What's TerrainAxe?
 - Make a quick menu for TerrainAxe and your ms files
 - Control the Distribution of vertices on an Arc
 
 - Reference136
- Select(Poly)14
- SelectBorder
 - RingEgs
 - FcsToRingEgs
 - Findborder
 - Nextegs
 - CoverFcs
 - VertsToEgs
 - InnerVerts
 - InnerEgs
 - FacesByID
 - AdjFcsByID
 - SameDirFaces
 - GetQuadFaces
 - RoadSides
 
 - Create(Poly)18
- StitchPoly
 - QuickStitch
 - SweepEdge
 - PiecePoly
 - PlaceMesh
 - StitchVerts
 - PCloudToMesh
 - AppendPoly
 - LoftSplines
 - FreePoly
 - ShapeEdge
 - DragPoly
 - CapEdges
 - CrossRoads
 - Stairs4
- FreeStair
 - IrregularStair
 - FacesToStair
 - CapStairSides
 
 
 - Construct(Poly)24
- CurveFitting
 - MoveVerts
 - InsertX
 - ProjToFace
 - ConformToRoad
 - AdvConnectVts
 - ZAlignFace
 - ZAlign3P
 - SlopePlanar
 - Round Verts4
- RoundVerts
 - RoundVts(3P)
 - RoundVts(Rad)
 - RoundVts(TT)
 
 - Smooth Road6
- SMRoadByLines
 - SmoothRoad
 - SMRoad(Linear)
 - SMRoad(NPts)
 - SMRoad(Blur)
 - SMRoad(Curve)
 
 - Weld Tools5
- Weld1VertToEg
 - Weld2VertsToEg
 - SuperWeld
 - WeldVerts&Egs
 - XWeld
 
 
 - Cut(Poly)18
- ConnectVerts
 - Cut2Egs
 - Cut2Verts
 - PivotCenBot
 - CutByAgl
 - CutBydir
 - CutPerToEdge
 - EvenConnect
 - ClearJags
 - Slice
 - SliceByEdges
 - SliceByLines
 - SliceByFcs
 - SliceXY
 - SliceByGrid
 - SliceBy3P
 - Trianglate(Faces)
 - EncloseVerts
 
 - UV(Poly)8
- IDByElm
 - IDByFace
 - PaveCourts
 - RingMap
 - Advanced UV Mapping4
- RoadPaver
 - PaveNoTear
 - PaveWall
 - Advanced UV Tools
 
 
 - Others(Poly)14
- SnapToP
 - MoveOnDir
 - SnapZ
 - ZMove
 - AdvClearMidVts
 - ClearMidVerts
 - Flatten Edges
 - RightAgl
 - ClearChaosEgs
 - IDSet
 - Check_NarrowFcs
 - Extend
 - ClearDarkVerts
 - ExtendVerts
 
 - Render6
- AbsorbMat
 - ArrangeMats
 - SimpleTerrMat
 - MtlNeaten
 - UvwCamera
 - Vrcam
 
 - Scenes5
- TrafficLineSys
 - AdvArray
 - Collapse
 - RoadNetwork
 - UCS
 
 - Common21
- DropToTerrZN
 - DropToTerrain
 - CCWShp
 - FreeSpline
 - FlatShps
 - RefRotate
 - MoveObjs
 - Explode
 - SubdivSpls
 - DwgImport
 - BlackWire
 - DelEmptyObj
 - Copy
 - Paste
 - PickPivot
 - ClearSel
 - ConnectKnots
 - LockTransform
 - ResetFile
 - ResetXform
 - BBoxToTerrain
 
 - Manager8
- AxeSetting
 - Clean Layers
 - Simple Display
 - QuickMenu
 - LifuBar
 - UIMan
 - On/Off TheAxe
 - SegsVsArc
 
 
 - Select(Poly)14
 
StitchPoly
Introduce
PolyStitch
How To
Stitch Poly
select source object and select source border;
select target polygon and select target border;
excute stich
Parameters
Source Border:Specify the border from which stitching begin; Dest Border:Specify the border to which stitching end;
Dest->Source:if checked ,the new created faces will be as a part of the object to which source border is belong. .
Relax: If checked,A relax dialog will be popped after stitching ,with which you can relax the new created faces.
MatID:as default ,the Material ID of new faces will be same as faces to which source border is belong . check the check box will active the spinner with which you can change the Material ID of new faces .
