1. FAQ2
    1. Security Exception
    2. Stopped working while running(activation issue)
  2. Guide3
    1. What's TerrainAxe?
    2. Make a quick menu for TerrainAxe and your ms files
    3. Control the Distribution of vertices on an Arc
  3. Reference136
    1. Select(Poly)14
      1. SelectBorder
      2. RingEgs
      3. FcsToRingEgs
      4. Findborder
      5. Nextegs
      6. CoverFcs
      7. VertsToEgs
      8. InnerVerts
      9. InnerEgs
      10. FacesByID
      11. AdjFcsByID
      12. SameDirFaces
      13. GetQuadFaces
      14. RoadSides
    2. Create(Poly)18
      1. StitchPoly
      2. QuickStitch
      3. SweepEdge
      4. PiecePoly
      5. PlaceMesh
      6. StitchVerts
      7. PCloudToMesh
      8. AppendPoly
      9. LoftSplines
      10. FreePoly
      11. ShapeEdge
      12. DragPoly
      13. CapEdges
      14. CrossRoads
      15. Stairs4
        1. FreeStair
        2. IrregularStair
        3. FacesToStair
        4. CapStairSides
    3. Construct(Poly)24
      1. CurveFitting
      2. MoveVerts
      3. InsertX
      4. ProjToFace
      5. ConformToRoad
      6. AdvConnectVts
      7. ZAlignFace
      8. ZAlign3P
      9. SlopePlanar
      10. Round Verts4
        1. RoundVerts
        2. RoundVts(3P)
        3. RoundVts(Rad)
        4. RoundVts(TT)
      11. Smooth Road6
        1. SMRoadByLines
        2. SmoothRoad
        3. SMRoad(Linear)
        4. SMRoad(NPts)
        5. SMRoad(Blur)
        6. SMRoad(Curve)
      12. Weld Tools5
        1. Weld1VertToEg
        2. Weld2VertsToEg
        3. SuperWeld
        4. WeldVerts&Egs
        5. XWeld
    4. Cut(Poly)18
      1. ConnectVerts
      2. Cut2Egs
      3. Cut2Verts
      4. PivotCenBot
      5. CutByAgl
      6. CutBydir
      7. CutPerToEdge
      8. EvenConnect
      9. ClearJags
      10. Slice
      11. SliceByEdges
      12. SliceByLines
      13. SliceByFcs
      14. SliceXY
      15. SliceByGrid
      16. SliceBy3P
      17. Trianglate(Faces)
      18. EncloseVerts
    5. UV(Poly)8
      1. IDByElm
      2. IDByFace
      3. PaveCourts
      4. RingMap
      5. Advanced UV Mapping4
        1. RoadPaver
        2. PaveNoTear
        3. PaveWall
        4. Advanced UV Tools
    6. Others(Poly)14
      1. SnapToP
      2. MoveOnDir
      3. SnapZ
      4. ZMove
      5. AdvClearMidVts
      6. ClearMidVerts
      7. Flatten Edges
      8. RightAgl
      9. ClearChaosEgs
      10. IDSet
      11. Check_NarrowFcs
      12. Extend
      13. ClearDarkVerts
      14. ExtendVerts
    7. Render6
      1. AbsorbMat
      2. ArrangeMats
      3. SimpleTerrMat
      4. MtlNeaten
      5. UvwCamera
      6. Vrcam
    8. Scenes5
      1. TrafficLineSys
      2. AdvArray
      3. Collapse
      4. RoadNetwork
      5. UCS
    9. Common21
      1. DropToTerrZN
      2. DropToTerrain
      3. CCWShp
      4. FreeSpline
      5. FlatShps
      6. RefRotate
      7. MoveObjs
      8. Explode
      9. SubdivSpls
      10. DwgImport
      11. BlackWire
      12. DelEmptyObj
      13. Copy
      14. Paste
      15. PickPivot
      16. ClearSel
      17. ConnectKnots
      18. LockTransform
      19. ResetFile
      20. ResetXform
      21. BBoxToTerrain
    10. Manager8
      1. AxeSetting
      2. Clean Layers
      3. Simple Display
      4. QuickMenu
      5. LifuBar
      6. UIMan
      7. On/Off TheAxe
      8. SegsVsArc

SegsVsArc

Introduce


  • Don't thinks SegsVsArc is a tool ,it is a presetting that  used to control how many points (or vertices) make an Arc. 
  • The tools affacted by SegsVsArc  include:
  • RoundVts(Rad),RoundVts(TT),RoundVts(3P),

  • SubDivSpls,

  • RoadNetwork

  • PiecePoly


  • In 3ds max , the steps of a spline(6 by default)control the  number of divisions on  an arc (or a curve segment).No matter how big or how small an arc is,the number of divisions is always the same,this will result in that small arcs have  too many segments(or vertices)  while the segment number for big arcs is  insufficient 
  • In fact,what we really need is that the number of divisions changes   over the radius.

How To

For the arcs with the same degree,the bigger the radius ,the more vertices are needed.So I desinged a table to describe the mapping relation:Radius versus degree that each segment of Arc occupy,thus the vertices number on an Arc will be gotten via interpolation.
If you need more vertices,you can follow steps below:

  1. import an arc(select an segment of a spline or continous vertices which can form an arc) to get the radius

  2. then enter the desired numbers on the arc

  3. press “=>Rescale” .

Then the change will be applied to Auto RoundVerts tools and Piece poly.
The video below show the operating.(Note that ,I use RoundVts(TT) with a hot key to show the difference. )



Control vertex number on an arc


Parameters

Tips

Note That

=>Previous Version of Help

---Total 14,444 views---