- Guide2
- What's TerrainAxe?
- Make a quick menu for TerrainAxe and your ms files
- Reference135
- Select(Poly)14
- SelectBorder
- RingEgs
- FcsToRingEgs
- Findborder
- Nextegs
- CoverFcs
- VertsToEgs
- InnerVerts
- InnerEgs
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- SameDirFaces
- GetQuadFaces
- RoadSides
- Create(Poly)18
- StitchPoly
- QuickStitch
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- PiecePoly
- PlaceMesh
- StitchVerts
- PCloudToMesh
- AppendPoly
- LoftSplines
- FreePoly
- ShapeEdge
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- CapEdges
- CrossRoads
- Auto Stairs4
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- CapStairSides
- Construct(Poly)23
- MoveVerts
- InsertX
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- AdvConnectVts
- ZAlignFace
- ZAlign3P
- SlopePlanar
- Round Verts4
- RoundVerts
- RoundVts(3P)
- RoundVts(Rad)
- RoundVts(TT)
- Smooth Road Tools6
- SMRoad(Splines)
- SmoothRoad
- SMRoad(Linear)
- SMRoad(NPts)
- SMRoad(Blur)
- SMRoad(Curve)
- Weld Tools5
- Weld1VertToEg
- Weld2VertsToEg
- SuperWeld
- WeldVerts&Egs
- XWeld
- Cut(Poly)18
- ConnectVerts
- Cut2Egs
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- PivotCenBot
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- EvenConnect
- ClearJags
- Slice
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- SliceXY
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- SliceBy3P
- Trianglate(Faces)
- EncloseVerts
- UV(Poly)8
- IDByElm
- IDByFace
- PaveCourts
- RingMap
- Advanced UV Tools4
- RoadPaver
- PaveNoTear
- PaveWall
- Advanced UV Tools
- Others(Poly)14
- SnapToP
- MoveOnDir
- SnapZ
- ZMove
- AdvClearMidVts
- ClearMidVerts
- Flatten Edges
- RightAgl
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- IDSet
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- Extend
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- Render6
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- Scenes5
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- Common21
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- Manager8
- AxeSetting
- Clean Layers
- Simple Display
- QuickMenu
- LifuBar
- UIMan
- On/Off TheAxe
- SegsVsArc
- Select(Poly)14
SMRoad(Linear)
Introduce
Smooth a road in a linear style of transition,which means each point's level of the road is proportional to the distance between it and the start point.
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How To
If you want to only smooth one side ,you can right-click on button "SMRoad(linear)" to pop up a parameter panel, in which uncheck "flat another".You can also apply it to other SMRoad tools .

FlatOther