What is TerrainAxe?

TerrainAxe is a landscape 3D modeling toolkits for 3ds max ,which was writed with MaxScript and mainly contains a lot of polygon tools and some other common functions.

TerrainAxe is one of a kind,which can save you a big amount of time ,optimize your 3D models and construct excellent topology , free you from heavy work so that you can focus on your design.

You can use TerrainAxe freely in various areas of 3d modeling work such as animation, virtual reality and game, enjoy dripping fun feeling.It is known to all that landscape modeling is extreme difficult ,more than curved surface and creature modeling.Belive these tools will be a head turning help for those strick modelers who pay high attention to details.After watching these videos ,it will surely make you find everything in TerrainAxe new and fresh!

A big change in PiecePoly

There is a big change in PiecePoly ,a new algorithm shorten greatly creating time.In test ,with the same scene, it takes around 32 seconds to complete piecing in previous version,but only need 5 ~6 seconds in the new version.And the parameters were decreased , this make UI more clear and easier to understand. For more details ,please refer to the page:

Updates(April 20,2017)

  1. A new selection tool ,SameDirFaces,was added,which can select faces that has same normal as selected face

  2. RoadlineSys:Road Width parameter can be got after creating road lines.
    The width of road shoulder can be adjusted
    One way road lines can be chosen , median width can be adjusted.
    Fixed a bug that make road lines creating failing at top level of sub-objects.

  3. ClearDupShps,fixed a bug that duplicated splines can’t be cleared.

  4. MoveOnDir can work normally.

  5. AdvArray: The mid-points of ring edges can be used as path to array objects.

  1. CapEdges:Before,the new polygon can’t be created if endpoints of border share on same edge,but now can.

  2. MoveVerts:Supplied an option to ignore border vertices when moving vertices.

  3. Web license type :fixed a bug that can cause TerrainAxe disable when another new 3dsmax window is opened.

A Very Important Update

  1. PlaceMesh can directly embeds polygon surface in terrain.This is a very important features,with which terrain landscape modeling suddenly become very much simple.



  2. RingMap has been removed from TerrainAxe because of duplicated functions.

Setup License Server for TerrainAxe

License Server for TerrainAxe is a program running in host PC ,with which you can run TerrainAxe on multiple PCs in a same local network.The number of PCs that can run TerrainAxe is the number of licenses.Once you start License Server you can active TerrainAxe on client PC.

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Improved Stitch tools for Editable poly

Stitch tools create new faces between selected open edges(borders),which are mainly used to connect roads and terrain.

In this update,stitch algorithm has been improved and enhanced,error probability is reduced greatly,no longer need to clear jags of borders but final triangluation is much better.

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Update(August 21,2016)

  1. Add a License Type option for UIMan,with which user can select which way to active the product
  2. Add a AxeSetting menu to Quad Meuns,with which user can make some preset for TerrainAxe
  3. Fix 2 bugs for AdvArray:1. Sections can’t be saved correctly when renderer is missing ;2. children of copied object can’t be scaled correctly
  4. Fix the problem that faces covered by above object can’t be selected correctly in CoverFcs and ConformToRoad
  5. Documents for Roundverts,AppendPoly,Weld Vert To Edge,UV Paver Tools have been updated.

Update March 5,2016

Three tools was published.


Create crossroads with overlapped faces of two roads.




Create a surface with splines parallel with each other.

Create a surface with parallel splines


1.Create stair with style lines which can be splines or inner edges of selected faces of polygon 2.Pave steps along a curve path.

Create Stair by parallel splines

Create Stair by split polygons

Pave stair along a curve