shadow

Demo Reel


Toutorials

Basic Tutorial---Make a road on terrain.

Topologize

Why topologize model?There are  three main reasons.

  • Sufficient topology lines can insure roads  be deformed correctly.
  • UVW Mapping need sufficient vertices and edges.
  • Watching a scene more fluently...
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Recent Updates

Important Updates (May 31,2019)

  1. In right-click popped dialog,click "?" button to open the help document of the current tool.

  2. CrossRoads:An important update.Crossroad will be created directly as part of the original road object without further attaching. The fillet radius can be automately change with the angle between roads and the Arcs will be restricted by far end vertices and can't beyond them.

  3. SweepEdge:In custom tab,pressing "Pick Section" button allow you to pick directly a spline in scene as section and right-clicking it will pop up the section library.

  4. AdvArray:Same as "SweepEdge",you can directly pick a spline as section to sweep.

Learn more>>>

Improvement of RingEgs ,PiecePoly and SmoothRoad tools(November 13,2018)

Learn more>>>

Many Updates Comes(July 14,2018)

The updates include:
  1. Allow user right-click on a button to make presetting.For example,if you just want to smooth single side , right click on "SMRoad(linear)",uncheck "Flat Other" .

    FlatOther

  2. Smooth Road tools can smooth more than one road and work on face selection.

  3. SMRoad(diff) ,a quick smooth tool, is introduced to smooth each border individually.

  4. AutoCAD quick import:Ctrl+C to copy objects in AutoCAD,then run "ImportDwg" to paste into 3dsmax

Learn more>>>