Create a terrain surface and make road
Create pavement faces and weld them to the road
Integrate Roads and pavements with the terrain
Connect Road to TerrainMake stairs and patch grass sod
One of kind poly tools for 3dsmax for terrain modeling
|Quickly make roads on the terrain
|Accurately present level defference
|Reasonable ,graceful topology
|Easy to make fine correction
Create a terrain surface and make road
Create pavement faces and weld them to the road
Integrate Roads and pavements with the terrain
Make stairs and patch grass sod
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Why topologize model?There are three main reasons.
The road in this file is an editable polygon converted from a spline shape ,the layout of vertices is not regular because original dwg file is not good,so CutByAgl is used a lot to cut road.If the number of vertices on bothside of road is same ,ConnectVerts is better.
In the Step,MoveVerts is used to conform the road to the terrain because of lacking level data,then SMRoad tools to smooth road ,at last conform faces covered by road to it.In the basic version ,SmoothRoad (which has a user interface) can be substitute for SMRoad tools,you can watch last video to see how to use it.
In this Step, the road is attached to terrain,the holes are capped ,then StitchVerts is used to topologize new polygon.StitchVerts is unavailable in Lite version ,you can use AdvConnectVerts to substitute for it.
If you are using basic version of TerrainAxe,you can watch the below video to complete tutorial.
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