- FAQ2
- Security Exception
- Stopped working while running(activation issue)
- Guide3
- What's TerrainAxe?
- Make a quick menu for TerrainAxe and your ms files
- Control the Distribution of vertices on an Arc
- Reference136
- Select(Poly)14
- SelectBorder
- RingEgs
- FcsToRingEgs
- Findborder
- Nextegs
- CoverFcs
- VertsToEgs
- InnerVerts
- InnerEgs
- FacesByID
- AdjFcsByID
- SameDirFaces
- GetQuadFaces
- RoadSides
- Create(Poly)18
- StitchPoly
- QuickStitch
- SweepEdge
- PiecePoly
- PlaceMesh
- StitchVerts
- PCloudToMesh
- AppendPoly
- LoftSplines
- FreePoly
- ShapeEdge
- DragPoly
- CapEdges
- CrossRoads
- Stairs4
- FreeStair
- IrregularStair
- FacesToStair
- CapStairSides
- Construct(Poly)24
- CurveFitting
- MoveVerts
- InsertX
- ProjToFace
- ConformToRoad
- AdvConnectVts
- ZAlignFace
- ZAlign3P
- SlopePlanar
- Round Verts4
- RoundVerts
- RoundVts(3P)
- RoundVts(Rad)
- RoundVts(TT)
- Smooth Road6
- SMRoadByLines
- SmoothRoad
- SMRoad(Linear)
- SMRoad(NPts)
- SMRoad(Blur)
- SMRoad(Curve)
- Weld Tools5
- Weld1VertToEg
- Weld2VertsToEg
- SuperWeld
- WeldVerts&Egs
- XWeld
- Cut(Poly)18
- ConnectVerts
- Cut2Egs
- Cut2Verts
- PivotCenBot
- CutByAgl
- CutBydir
- CutPerToEdge
- EvenConnect
- ClearJags
- Slice
- SliceByEdges
- SliceByLines
- SliceByFcs
- SliceXY
- SliceByGrid
- SliceBy3P
- Trianglate(Faces)
- EncloseVerts
- UV(Poly)8
- IDByElm
- IDByFace
- PaveCourts
- RingMap
- Advanced UV Mapping4
- RoadPaver
- PaveNoTear
- PaveWall
- Advanced UV Tools
- Others(Poly)14
- SnapToP
- MoveOnDir
- SnapZ
- ZMove
- AdvClearMidVts
- ClearMidVerts
- Flatten Edges
- RightAgl
- ClearChaosEgs
- IDSet
- Check_NarrowFcs
- Extend
- ClearDarkVerts
- ExtendVerts
- Render6
- AbsorbMat
- ArrangeMats
- SimpleTerrMat
- MtlNeaten
- UvwCamera
- Vrcam
- Scenes5
- TrafficLineSys
- AdvArray
- Collapse
- RoadNetwork
- UCS
- Common21
- DropToTerrZN
- DropToTerrain
- CCWShp
- FreeSpline
- FlatShps
- RefRotate
- MoveObjs
- Explode
- SubdivSpls
- DwgImport
- BlackWire
- DelEmptyObj
- Copy
- Paste
- PickPivot
- ClearSel
- ConnectKnots
- LockTransform
- ResetFile
- ResetXform
- BBoxToTerrain
- Manager8
- AxeSetting
- Clean Layers
- Simple Display
- QuickMenu
- LifuBar
- UIMan
- On/Off TheAxe
- SegsVsArc
- Select(Poly)14
RoadNetwork
Introduce
RoadNetwork is a tool for creating city-level road networks, which is easy to use ,powerful ,and very fast. In addition to setting parameters for road widths , you can also specify their width by their name, For example,the name ending in "30m" means that the road width is 30 meters,and "m" represent the unit. The width part of the name needs to be seprated by "_" or "-",like “xiaolu-2m" or "xiaolu_2.8Feet" .
Crossroad radius is pre-set based on experiences, you can also change them.
Note that:The crossroads only support "X" or "T" intersection, multi-star intersection will be available soon
How To
RoadNetwork
Parameters
Extend Amount: The length that lines extend.To make sure that crossroads are created successfully.
"+":Add selected lines to the currenct layer.
"+(SortByName)":Sort midlines by their names and put them into different layers.
Apply Default Rads:Set a radius for the current selected road width.
Map Vertices To Arc:Used to control the distribution of points on an arc,you can get more details from the link:https://www.flyingcfx.com/help_doc/?tool_id=50