Easy to use and quickly cutting tools,help you rapidly construct the topology for your model.
Cut from each of selected vertices perpendicularly to the selected Edge.
Pick 2 points as direction to cut selected vertices.
Cut along the angular bisector of each select vertex(or each vertex of select edges),which is defined by two edge of the current vertex.
Try cut perpendicularly from two vertices of each edge to another edge.
Similar to connect vertices of 3ds max ,but which can deal with two vertices which are not in same polygon.
Insert one vertex on the intersection ,if exists,of the two selected edges,but you must also select one vertex on one of the two edges.
Connect two team vertices,but whose number of vertices can be not equal
connect two team of vertices one by one,whose number of vertices must be equal.
Slice selected polygons along X,Y and Z axis to form grided topology.
Pick one face as slice plane to Slice selected faces.
Use actived Grid object an slice plane .
Use each of spline as a slice plane to slice perpendicular to XY plane
Pick two points as slice plane.
Pick 3 points to form a plane,with which to slice selected polygons.