- Manager
- 8 Top Features
- 参考
- Installation
- Tutorials
- DemoReel
- Poly Cutter
- UV
- Scene
- Poly Select
- Poly Construct
- Poly Create
PlaceMesh and PolyStitch:Connect the terrain and landscapes in 3dsmax
Introduce how to connect terrain and landscapes like roads,water surface with TerrainAxe in 3dsmax
Weld Vertices To Edges in 3dsmax?
In 3dsmax,we can only weld vertices together ,or weld two edges together,but how to weld a vertex to an edge?or weld vertices to edges? This vedio will show how to solve the problem with TerrainAxe.
Different kinds of new cut tools in TerrainAxe for polygon retopology in 3dmax
In order to quickly retopologize a polygon(like a road net),the default cut tool of 3ds max is far from enough. In this video ,we use various and rich cut tools of TerrainAxe to cut a road net , or a ground surface
Smooth Roads:Make roads has a natural and smooth appearance in 3dsmax
Show how to use Smooth Road tools to make the appearance of roads get smoother and more natrual
FreeSteps:Freely place steps on the terrain in 3dsmax
Freely create steps on the terrain https://www.flyingcfx.com/?page_id=1124&cate_id=15
Master Uv Mapping For Curvy Roads In 3dsmax With Uvpavers
https://www.flyingcfx.com/?page_id=1124&cate_id=23 Using an easy way to complete complex texturing job for curve roads Use RingMap and RoadPaver to map curve surface ,such as roads. RoadPave is designed for big amount of curve road uv mappings PaveCourts can texture a large number of rectangle plane uv mappings at one time, such as basketball court, tennis court, football field, etc https://www.flyingcfx.com/?page_id=1124&cate_id=23
AdvArray:Place a large number of railings on landscape
https://www.flyingcfx.com/?page_id=1124&tool_id=54 AdvArray was designed for placing a large number of railings on terrain, it complete the hard task by cloning objects along a path. To make it more easily to use and more quickly , the path can be a spline ,or get from continuous edges (or egdes arraying in ring mode) of a polygon object ,or be created by snapping points. AdvArray also has a big feature,real equidistance,which means the distance between any two adjacent cloned objects is always the same,not the length of the path between the two objects. https://www.flyingcfx.com/?page_id=1124&tool_id=54
Round Verts:Fillet the polygon in 3dsmax
https://www.flyingcfx.com/?page_id=1124&tool_id=68 Fillet the polygon like in AutoCAD Get an arc apperance , optimize polygon topology by decreasing or increasing the number of vertices .